Wie Tasos versprochen hat, gab es heute ein paar Antworten der Community vom Darkfall Entwicklerteam. Insgesamt wurden 38 Fragen beantwortet.
Die Q&A findet ihr unter “Continue reading” und im Forum gibt es eine deutsche Übersetzung.
Here’s the QA…we worked with lists sent to us by community members and tried to answer as many as possible without too much embellishing. There was an effort to answer question categories that weren’t addressed in the previous Q&A’s. We didn’t address the questions having to do with beta and publishing due to recent developments, we would like more time before we get into that.
Do different weapon types damage them (mobs) easier, like a spear, mace, etc.?
Different monsters are vulnerable to different types of attack. In some cases they could be nearly immune to certain attacks like a fire elemental may not take fire damage. This applies to various armors and protections as well, the varying degrees in which they could protect the player against specific types of damage. There’s a whole system in place behind this, and players will learn from experience and through various information sources within the game.
In regards to this (link) info, are factions in the way described still in?
Factions work like they were described and this is through the quests. You get the symbol of the faction you’re working with when you accept the quest. Factions in Darkfall aren’t meant to be an active part of the world in themselves, but rather more of a storyline element of the lore guiding the actions of the players.
Will flying creatures (dragons, birds, etc) actually fly or just hover like in most MMO’s?
They fly, turn, they swoop down, and they hover as well depending on the situation. They work like a proper flying mob should.
Will we see mobs walking around, with one mob every 5 meters, on a “zone” (EQ, wow, style)? Or will they be more spread, and you’ll have to find them a bit? (Oblivion, morrowind style)
More like Oblivion and Morrowind but it’s usually more complex than that…In Darkfall monsters have their own habitats, they’re not just scattered randomly. In the generic example of the goblins we tend to use, you would likely find them in a goblin village.
Can you tell us anything about the way crafting materials are gathered?
You can gather crafting materials from killing mobs, and looting and/or skinning them. You can harvest materials from the environment, for example from rocks, trees, bushes etc. You can get the materials faster from organized resource production, like mines and farms, while collecting in nature is slower. You can craft crafting materials used to build complex items when they’re made of building blocks. Finally you can kill players and take theirs.
Are solo players able to venture into a clan controlled mine and harvest there if it’s not guarded?
You can harvest in someone else’s mine, however they’ll get a message that you did. So as with everything else in the game, you’re free to do whatever you like, but you’re held accountable for your actions.
What kind of explosives does DF have in it? By explosives I mean anything from exploding arrows to explosive traps. And I don’t mean siege weapons–I mean explosives that someone can craft and use on his/her own.
Darkfall has a thrown explosive called a battle spike, they’re crafted and there are various types. They’re used to damage structures and vehicles mostly. Darkfall also features several explosive spells.
What about maps? How do maps work in game? Will it be possible to mark a map with an interesting location on?
Darkfall has a global map and a mini map interface. There is also a weather map where you can zoom in to get local weather. You can add your own markers on the global map.
Will the whole world map be visible from the start or will players have to explore to view the whole map?
Yes it’s visible. The world is pre-existing; this isn’t the dawn of time in the storyline. We could have opted for map fog, but it’s just going to be a pain and someone will have a full map online anyway relatively quickly.
I’m wondering is the cave system going to be complete at launch?
Nothing is ever complete in an MMO, but we’ve done what we planned to do for launch.
How extensive is it?
There are caves all over the world, the dwarves live inside a mountain, some clan city locations have caverns and tunnels going through them, there are the Dungeons, and the underwater passages.
Can caves lead you well into another races territory going undetected below the ground surface?
No they don’t. There’s no need for that….the world is so massive you don’t really need to sneak underground to go undetected.
Will you actually have employees that’ll work closely with the community to record the happenings of a server and put it on the website in the form of Lore?
We have talked about a journal before, and there will be an effort to have one. We have an automated feature like a newsreel in place which reports events as they happen. Players can access these newsreels even when they’re out of the game.
You’ve mentioned that if you are attacked by someone of a “friendly” race and kill him while defending yourself, there is no alignment penalty. My question is what if you are attacked but the attacker misses, and you end up dealing the first blow to your attacker? Wouldn’t this be interpreted by the game as you attacking the other player?
Yes you’ll get hit with the alignment penalty. Turn-based games know what’s going to happen before it does, but Darkfall is a real-time game. You cannot lock a target, you actually have to aim. When you let an arrow fly towards a target, the system can’t know where it’s going until it hits. Between the time you let it fly and it hits something, many things can happen: someone could run into its path, the intended target could duck etc. While a turn-based game could deal with this specific scenario by penalizing the attacker, it misses out on all the real-time coolness.
Is there an option for chat bubbles?
No chat bubbles, no damage numbers jumping, no neon rings around your feet, no glowing characters, no radar, no attack indicators. You can spell-cast a beacon on someone that signals his location for the duration if you like but that’s about it.
Do clans that don’t have a clan city have access to clan vaults?
Yes they do if they go to a city.
Will a clan member’s rank be visible as a title?
Yes it’s visible right after his name when you identify them with a mouse-over.
Are there writeable books in-game?
Not really other than your player journal, various in-game public and clan forums there isn’t anything you can write on at this time.
Are offensive skills going to be dependent on supporting skills?
For example, like in UO, to take up swordsmanship you needed Tactics and Anatomy. Is DFO going to be like that or if you want archery you can just take up archery?
Both; there are skills that unlock others, but there are also skills you can just learn and practice without prerequisites.
What’s the status on taming?
There are no pets and no taming. Our goal was to move Darkfall as far away as possible from MMOG half-measures like instancing, zoning, use of NPCs where you can use players, various automations etc. So taming falls into that category in a way, on the other hand we give you mounts you can use in combat, which you can control to attack while you’re riding them. The functionality is there, we just don’t feel that pets would add much to the game as it is.
Will there be a sprint feature?
There’s a sprint feature, using it will use up stamina. You can sprint for a reasonable amount of time before you run out of stamina.
What happens when you run out of stamina?
You can’t sprint, you can’t do melee attacks, you can’t run with a mount, and various other discomforts.
Also, for the most part swimming in any MMO usually sucks major balls because it is so damn slow. Any idea how it will be in DF?
In real-life, running is about 5 times faster than swimming so it’s an existing analogy. You can sprint-swim in Darkfall, it’s not that slow but if you want to get somewhere fast, you should probably use a vessel.
Do you need a skill to place buildings (architect)?
No skill, you need appropriate rank in the clan, or be the city mayor to place buildings.
Can characters go into prone mode?
No they can crouch though. Before someone feels this might be some pvp limitation, I’ll remind them that you can’t go prone in Counterstrike or Quake.
If two people are dueling with swords, will their swords bump in to each other when they attack at the same time? Will there be sparkles, as a special effect? (In other words, is there weapon collision?)
This is probably too much to ask for from a MMOG, and from most games for that matter. In console games where you might have seen something like this, it’s not the collision detection on the weapons that creates that effect.
Can we move while we have an arrow stringed on our bow?
Yes, you can move, jump, and crouch freely.
Most spells will burn up reagents. How common are these?
Some spells don’t require reagents. For most of the ones that do, you can get them all over the world by harvesting, buy them at vendors, loot them, or you could build farms for higher outputs.
Will they “stack” easily in our inventories?
Yes they’ll stack.
Does the low level spell/special ability become completely useless when you earn high level one like we can see in other games?
That’s a good question actually. In Darkfall, the early spells are not useless at all. Some of them don’t require ingredients and they cast faster, fail less, so they’re very practical. Others are unique and really useful so they are used regularly throughout the character’s game-life.
Is a staff/wand and reagents needed for healing spells as well?
You always need a wand or staff to cast, but some spells don’t require reagents. Other than spells for healing you can use potions, food, and resting to recover hit points.
In a war is it possible for me as a lone wolf, to hide in the city about to be sieged, and then kill whoever I want, or will the city be closed apart from to those involved?
I said earlier in the Q&A that we try to move away from MMOG half-measures. So you’re free to do what you asked if you could do. We don’t lock any players out of events or locations like sieges, quests, dungeons, etc.
Will there be sabotage that can be performed against enemy towns which doesn’t involve siege warfare?
You can destroy buildings at the rate of one per day without a siege. You can disable buildings without any limits. By ‘disable’ I mean that you can bring their structural integrity down to zero which negates all bonuses the building may give out, and functions that it may perform.
Can boats sail from ocean to river and sail deep on into the continent?
Yes you can depending on the size of the boat. If it’s too big, it could run aground; not fit inside a small river, it could get stuck under a low bridge etc.
On the subject of mounts can I get knocked off in the middle of a battle?
If your character gets incapacitated or killed, or if your mount is killed, you get knocked off.
If I do what happens to my horse if everyone else dies will it just wander around the map so anyone can take it, or will it stay in the same area?
The horse stays in the area for a while, then after a while it will die.
Do we acquire mounts except stealing them from other players? Do we buy them from vendors, are they bred/crafted or do they spawn in the wilderness?
You summon them through a medium which is crafted. You can also loot this from players.
Will mounts be allowed everywhere or will there be places where you can’t mount?
They’re allowed everywhere, and they can also swim.