Darkfall 2.0, Neues Crafting System und Bonescale-Armor
Hallo Liebe Community,
gleich am Anfang wollen wir Euch das neue Video für die komplette BoneScale-Armor zeigen sowie den Mob Necroguardian der sich aus dem Obsidian Golem entwickelt hat.
Kommen wir kurz zur Information für Darkfall 2.0. Einige der Neuerungen die Euch für Darkfall 2.0 erwarten sind bereits bekannt, Aventurine hat einige Eckpunkte aber nochmals in einem Update zusammengebracht und beleuchtet. Dieses Update lest ihr auf dem Darkfall Epic Blog.
Einige Informationen für das neue Carfting System wurde ua. auch bekannt gegeben, wie bereits bekannt ist Gemcrafting für DF 2.0 bekannt, sämtliche Rüstungen vervollständigt und neue Arten von Rüstungen. Diesmal wird uns das Waffenschmieden kurz erläutert wie es für Darkfall 2.0 sein soll.
In the current system, crafters are able to choose a specific amount of designs for their weapons and these designs are different per rank. If, for example, you like the design of a rank 1 weapon but you want to use a rank 5 because it has better stats, you are obligated to use the rank 5 design.
In our updated system, crafters will have the initial choice of six distinctive base designs per weapon type and these will only alter in style to reflect its higher rank and materials used. Below you can see a concept example of the 6 initial designs in Image 1. New designs will be added as we go so new aesthetic choices will constantly become available.
When it comes to crafting weapons, the rare ores will see their importance increased and their use will become more consistent. First of all, weapon rank and ore rarity will be tied together. Low rank weapons may just require iron ingots to craft but as you move on to the higher ranks, Selentine, Veilron, Neithal, Leenspar and Theril ingots will be needed in that order. Image 2 shows a concept example of the association of ore and weapon rank.
That’s not all for rare ores though. In the new crafting system materials such as wood, leather and cloth, will be able to be infused with rare ores to create higher quality variations. Following suit, a rank 90 bow will require wood infused with Theril ingots. Conversely, rare wood types will be removed.
A lot more has changed as far as crafting is concerned especially in enchanting and potion making. We’ll explain all about those changes in a future article.
Viel Spass wünscht Euch eurer Dfo.eu Fanpage Team


